Welcome
Every sprite of Lewd Noita Redux, put together in your browser the way the game does it: body shape, face, hair, outfit, colours, species. Nothing you do here is uploaded.
1Look around. Left: walking sprite or a scene, and the character. Middle: play, step frames, zoom.
2Make a character. Kit builds one on Mina's sprites (colours, tail, ears, horns …), Import takes sprites you drew yourself. Both download as a mod for the game.
3Fix things. Pixels paints corrections, Skeleton places the body points kit parts hang on.
Keys
Space play / pause, , . frame back / forward, C compare shapes, D diff, O onion skin, R reload your import folder, Ctrl+Z undo.
Your changes
Pixel fixes, skeletons and kits stay in this browser; with Chrome / Edge they're also saved into a folder you pick (the save button at the top). Export → All your changes as JSON to share them; others load that file with Import changes in the same tab.
Kit
Skin, hair / hood, boots, collar, nipple and eye colours, an exact colour table, opacity, and part images. Draw a part upright and facing right; its pivot pixel goes onto the chosen skeleton point in every frame, turned with the body and mirrored with the face. "Behind the body" only fills empty pixels. Start from a ready part (ears, horns, tail, wings …) or paint one with Paint… right in the tab. Download as character mod puts it into the game, optionally with extra body shapes and outfits as sliders.
New scene
A scene for one of the creatures LNR has none for (necromancers, wraiths, skulls, robots …), or another version of a scene it has. Pick the creature, get a template (its sprite sheet, a starter sheet with Mina and the creature, or LNR's scene), draw one row per stage and load it. Pick an LNR scene it plays like for the cum, effects and timing, press Play it, add it to a scene pack and download that. In the game new scenes simply play; versions follow the setting "Scenes From Scene Packs" (mixed, only LNR's, prefer new).
Signing in and your data
You only need to sign in to send fixes for review and to leave notes; everything else works without. Discord confirms who you are; the workshop keeps only a scrambled id from it, not your Discord name or picture. It stores the name you choose, what you send and the notes you write, and a sign-in cookie. Your own unsent work stays in your browser (and your save folder).
Import
Your own sprites with Mina's file names and frames (PNGs are enough). The workshop checks them, splits the scenes into your figure and the enemy, copies Mina's skeleton and lists what's still missing (Progress). With Chrome / Edge it remembers the folder: paint, save, press Reload (or R) and you see it, your pixel fixes stay. Variants in options/<option>/<value>/ become sliders in the game.
Skeleton
12 points per pose (head, neck, chest, hips, elbows, hands, knees, feet; front = the nearer limb). Mina and every character built on her share one skeleton per pose, the kobold has its own.
For modders
Import → Any other Noita sprite reads any sprite XML (RectAnimation) with its PNG, or a whole mod folder: browse, stack layers, check frame sizes, export GIFs. Inspect lists the animations of what's shown. Pixel fixes go into LNR with tools/ln_rebuild.py <export.json>.